Wargaming Wiki
Advertisement

Not what you were looking for? Were you looking for the KV-2 (R)?

The KV-2 is a Tier VI Soviet Heavy Tank. It is also notably named the 'Derp Cannon' or 'Stalin's Finest' by many players.

This tank features an extremely large turret, and is able to mount the 152mm M-10 howitzer. But this gun, while powerful, is immensely inaccurate and has a long reload time. It's armor remains unchanged from the KV-1 , meaning bounces are less common against this tank

The KV-2 features 2 of the greatest and most powerful guns in the game (For its tier at least). The infamous feature of the tank is its 152mm M-10 Howitzer. Equipped with this gun, the KV-2 can one-shot every tier 4 in-game and some tier 5's and 6's. Using HE, this tank can do devastating amounts of damage, with an average damage of 900 odd HP, and it will attempt to do damage regardless on where the HE shell lands on the tank. The tank can also mount the 107mm ZiS-6, which sacrifices damage while increasing accuracy and decreasing reload time. However, many players will discourage the usage the 107mm, as the T-150 can use it more effectively, making the KV-2 a more inferior platform to use. Rather, players would research this gun for cross-advancements, such as the T-150 and IS line.

The tank however lacks speed, and will struggle to reach top speed on rough ground. It also has a slow turret traverse speed, allowing light tanks, fast mediums and even some heavy tanks to outflank it.

Armorwise, not that much. The hull armor is unchanged from the preceding KV-1. Although still roboust for sidescraping, its nevertheless inferior to the O-I and the T-150 who do far better at sidescraping.  The turret features a large mantlet that can do bouncing and if you are lucky enough, there are little patches of armor located on the sides of the mantlet that can block shots if the shell does meet it. Other than that, its just a large target. A notable weak spot is the turret 'chin' in which HE shells of similar performance and caliber can penetrate and essentially leave you as a burning wreck in one shot.

Gallery









Pros and Cons

Pros

  • Excellent gun selection: 107mm or 152mm
    • 152mm can lay waste to soft targets and damage all tanks it meets in some way
    • 107mm is great against tanks at its tier and cross researches into the T-150
  • 107mm carries to the T-150
  • Excellent way of jumping into the SPG line with the S-51 as an optional researchable tank
  • Decent armor for sidescraping
  • Tall turret can allow peaking over terrain and obstacles

Cons

  • Inferior 107mm platform; T-150 can utilize the 107mm better with its greater armor protection and smaller turret
  • Nevertheless inferior armor to other tier VI heavy tanks
  • Huge target for artillery
  • 152mm has some poor AP shell penetration and gun handling
  • Poor view range
  • Radio range can let you down sometimes



Stock Configuration

This configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: 500

Power/weight ratio: 9.62 hp/t

Traverse: 16.69 deg/s

Weight: 51.96/56.8 metric tons

Pivot: No

Armament


Shells:

HE/HEAT

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: 61/140 mm

Alpha Damage: 450/370

Rate Of Fire: 5.69 r/m

Damage Per Minute: 2559.74

Accuracy: 0.55m

Aiming Time: 2.78s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: -8/+18 degrees

Ammo Capacity: 80 shells

Other


Chance Of Fire: 20%

View range: 320m

Signal Range: 375.43m

Armor


Hit Points: 810

Hull Armor: 75/75/70 mm

Turret Armor: 75/75/70 mm

Weak Spots: Upper Front Plate, Turret "Chin"



Top Configuration

This configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: 600

Power/weight ratio: 11.30 hp/t

Traverse: 18.77 deg/s

Weight: 53.1/60.8 metric tons

Pivot: No

Armament


Shells:

AP/APCR/HE

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: 167/219/54 mm

Alpha Damage: 300/300/360

Rate Of Fire: 6.45 r/m

Damage Per Minute: 1935.20

Accuracy: 0.43m

Aiming Time: 3.26s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: -7/+18 degrees

Ammo Capacity: 50 shells

Other

Chance Of Fire: 15%

View range: 330m

Signal Range: 458.86m

Camouflage Rating: Stationary: ???% Moving: ???%

Armor


Hit Points: 860

Hull Armor: 75/75/70 mm

Turret Armor: 75/75/70 mm

Weak Spots: Upper Front Plate, Turret "Chin"

*This Infobox applies to the tank with the 107mm




Top Configuration

This configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: 600

Power/weight ratio: 11.30 hp/t

Traverse: 18.77 deg/s

Weight: 53.1/60.8 metric tons

Pivot: No

Armament


Shells:

AP/AP/HE

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: 110/136/86 mm

Alpha Damage: 700/700/910

Rate Of Fire: 6.45 r/m

Damage Per Minute: 1825

Accuracy: 0.58m

Aiming Time: 3.84s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: -7/+12 degrees

Ammo Capacity: 36 shells

Other

Chance Of Fire: 15%

View range: 330m

Signal Range: 458.86m

Camouflage Rating: Stationary: ???% Moving: ???%

Armor


Hit Points: 860

Hull Armor: 75/75/70 mm

Turret Armor: 75/75/70 mm

Weak Spots: Upper Front Plate, Turret "Chin"

*This Infobox applies to the tank with the 152mm


Researching Order

Follow these steps in order. These steps are arranged to minimize the pain of stock grinding. Click Open to read.

  1. Mount any modules that carry over from the KV-1
  2. Research the 152mm. The stock suspension and turret allows the mounting of it.
  3. Research the turret
  4. Research the engine
  5. Research the tracks

The following is spoilers and historical inaccuracy about this vehicle! The reason Wargaming did this is due to game balancing in most cases! To see, click open

  • This tank was actually an SPG
  • The 122 mm U-11 was never used by the KV-2 as the gun was developed after most were destroyed, captured or phased out.
    • However, some early KV-2's were equipped with the 122 mm, though they were upgunned to the 152 mm.
  • The KV-2's turret could only traverse on relatively flat ground.
    • Although there were plans for a new turret that featured -7°, it was never built and the second turret featured -5° just like the first
  • The top speed of the KV-2 was only 25 km/h on road and 12 km/h off road.
Advertisement