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The KV-2 is a Tier VI Soviet Heavy Tank. It is also notably named the 'Derp Cannon' or 'Stalin's Finest' by many players.
This tank features an extremely large turret, and is able to mount the 152mm M-10 howitzer. But this gun, while powerful, is immensely inaccurate and has a long reload time. It's armor remains unchanged from the KV-1 , meaning bounces are less common against this tank
The KV-2 features 2 of the greatest and most powerful guns in the game (For its tier at least). The infamous feature of the tank is its 152mm M-10 Howitzer. Equipped with this gun, the KV-2 can one-shot every tier 4 in-game and some tier 5's and 6's. Using HE, this tank can do devastating amounts of damage, with an average damage of 900 odd HP, and it will attempt to do damage regardless on where the HE shell lands on the tank. The tank can also mount the 107mm ZiS-6, which sacrifices damage while increasing accuracy and decreasing reload time. However, many players will discourage the usage the 107mm, as the T-150 can use it more effectively, making the KV-2 a more inferior platform to use. Rather, players would research this gun for cross-advancements, such as the T-150 and IS line.
The tank however lacks speed, and will struggle to reach top speed on rough ground. It also has a slow turret traverse speed, allowing light tanks, fast mediums and even some heavy tanks to outflank it.
Armorwise, not that much. The hull armor is unchanged from the preceding KV-1. Although still roboust for sidescraping, its nevertheless inferior to the O-I and the T-150 who do far better at sidescraping. The turret features a large mantlet that can do bouncing and if you are lucky enough, there are little patches of armor located on the sides of the mantlet that can block shots if the shell does meet it. Other than that, its just a large target. A notable weak spot is the turret 'chin' in which HE shells of similar performance and caliber can penetrate and essentially leave you as a burning wreck in one shot.
Gallery
Pros and Cons
Pros
- Excellent gun selection: 107mm or 152mm
- 152mm can lay waste to soft targets and damage all tanks it meets in some way
- 107mm is great against tanks at its tier and cross researches into the T-150
- 107mm carries to the T-150
- Excellent way of jumping into the SPG line with the S-51 as an optional researchable tank
- Decent armor for sidescraping
- Tall turret can allow peaking over terrain and obstacles
Cons
- Inferior 107mm platform; T-150 can utilize the 107mm better with its greater armor protection and smaller turret
- Nevertheless inferior armor to other tier VI heavy tanks
- Huge target for artillery
- 152mm has some poor AP shell penetration and gun handling
- Poor view range
- Radio range can let you down sometimes
Stock ConfigurationThis configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: 500 Power/weight ratio: 9.62 hp/t Traverse: 16.69 deg/s Weight: 51.96/56.8 metric tons Pivot: No Armament
Shells: HE/HEAT Shell Velocity: {{{ShellVelocity}}} m/s Penetration: 61/140 mm Alpha Damage: 450/370 Rate Of Fire: 5.69 r/m Damage Per Minute: 2559.74 Accuracy: 0.55m Aiming Time: 2.78s Gun Arc: {{{GunTraverseRange}}} degrees Gun Elevations: -8/+18 degrees Ammo Capacity: 80 shells Other
Chance Of Fire: 20% View range: 320m Signal Range: 375.43m Armor
Hit Points: 810 Hull Armor: 75/75/70 mm Turret Armor: 75/75/70 mm Weak Spots: Upper Front Plate, Turret "Chin" |
Top ConfigurationThis configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: 600 Power/weight ratio: 11.30 hp/t Traverse: 18.77 deg/s Weight: 53.1/60.8 metric tons Pivot: No Armament
Shells: AP/APCR/HE Shell Velocity: {{{ShellVelocity}}} m/s Penetration: 167/219/54 mm Alpha Damage: 300/300/360 Rate Of Fire: 6.45 r/m Damage Per Minute: 1935.20 Accuracy: 0.43m Aiming Time: 3.26s Gun Arc: {{{GunTraverseRange}}} degrees Gun Elevations: -7/+18 degrees Ammo Capacity: 50 shells OtherChance Of Fire: 15% View range: 330m Signal Range: 458.86m Camouflage Rating: Stationary: ???% Moving: ???% Armor
Hit Points: 860 Hull Armor: 75/75/70 mm Turret Armor: 75/75/70 mm Weak Spots: Upper Front Plate, Turret "Chin" |
*This Infobox applies to the tank with the 107mm
Top ConfigurationThis configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: 600 Power/weight ratio: 11.30 hp/t Traverse: 18.77 deg/s Weight: 53.1/60.8 metric tons Pivot: No Armament
Shells: AP/AP/HE Shell Velocity: {{{ShellVelocity}}} m/s Penetration: 110/136/86 mm Alpha Damage: 700/700/910 Rate Of Fire: 6.45 r/m Damage Per Minute: 1825 Accuracy: 0.58m Aiming Time: 3.84s Gun Arc: {{{GunTraverseRange}}} degrees Gun Elevations: -7/+12 degrees Ammo Capacity: 36 shells OtherChance Of Fire: 15% View range: 330m Signal Range: 458.86m Camouflage Rating: Stationary: ???% Moving: ???% Armor
Hit Points: 860 Hull Armor: 75/75/70 mm Turret Armor: 75/75/70 mm Weak Spots: Upper Front Plate, Turret "Chin" |
*This Infobox applies to the tank with the 152mm
Researching OrderFollow these steps in order. These steps are arranged to minimize the pain of stock grinding. Click Open to read.
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The following is spoilers and historical inaccuracy about this vehicle! The reason Wargaming did this is due to game balancing in most cases! To see, click open
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