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The Maus is a Tier X German Heavy Tank.

The Maus has the most hit points in the game, at 3000. The Maus has the distinction of being the heaviest tanks in-game, weighing in at 188 tonnes, making it the perfect battering ram, though this is offset by a slow speed of only 20 KP/H. A common tactic with this tank is to make use of its rear mounted turret and sidescrape, making sure to hid the large lower glacis plate, which like other German tanks holds the transmission, normally causing fires when hit. On maps where sidescraping is not possible, it is recommended to be near the front lines, absorbing damage. Beware though, the rear mounted turret causes the Maus to be at a disadvantage at close quarters fighting, meaning it can be difficult to combat low to the ground tanks, such as Russian heavy tanks. Play this tank correctly, and it may well lead your team to victory. On open maps the Maus cannot perform its function as team leader, as you have a very large profile and are incredibly slow, so you'll be likely to be blasted near the start of the battle or you can hide for the rest of the battle, being useless to your teammates. You can also set fire to this tank by hitting the front sides of this tank.




Top Configuration

This configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: 1750

Power/weight ratio: 9.26 hp/t

Traverse: 15 deg/s

Weight: 188.98/192.9 metric tons

Pivot: Yes

Armament


Shells:

AP/APCR/HE

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: 246/311/65 mm

Alpha Damage: 490/490/630

Rate Of Fire: 4.51 r/m

Damage Per Minute: 2209.9

Accuracy: 0.36m

Aiming Time: 2.1s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: -8/+24 degrees

Ammo Capacity: 68 shells

Other

Chance Of Fire: 12%

View range: 400m

Signal Range: 720m

Camouflage Rating: Stationary: 1.43% Moving: 0.86%

Armor


Hit Points: 3000

Hull Armor: 200/185/160 mm

Turret Armor: 260/210/210 mm

Weak Spots: LFP, Rear


Researching Order

Follow these steps in order. These steps are arranged to minimize the pain of stock grinding. Click Open to read.

Tank comes elite. No research required.


The following is spoilers and historical inaccuracy about this vehicle! The reason Wargaming did this is due to game balancing in most cases! To see, click open

  • Some of the armor dimensions are thicker than the historical tank.
    • Side armor is 5mm thicker
    • Rear armor is 10mm thicker
    • Turret face is 40mm thicker
    • Turret sides and rear are 10mm thicker
  • Historical gun is MUCH heavier, weighing in at around 10k kilograms, compared to the much lighter 3k kg.
    • The gun also used the warhead-and-charge loading method. This allowed the usage of a light, medium, and heavy charge to produce different shell velocities and ranges (The light charge can be used to lob shells over obstacles while the heavy charge can be used to direct anti-tank combat).
  • The actual tank were slower and had inferior mobility compared to the in-game Maus.
    • The real tank had a total pw/w ratio of 6.4, compared to the in-game 9.26
      • This is due to the real tank using different engines, having the biggest engine producing a maximum of 1200 hp. The in-game tank uses a 1750 hp engine.
    • In-game tank is slightly heavier, however (By 980 kilograms).
In-Game Gallery


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