The Maus is a Tier X German Heavy Tank.
The Maus has the most hit points in the game, at 3000. The Maus has the distinction of being the heaviest tanks in-game, weighing in at 188 tonnes, making it the perfect battering ram, though this is offset by a slow speed of only 20 KP/H. A common tactic with this tank is to make use of its rear mounted turret and sidescrape, making sure to hid the large lower glacis plate, which like other German tanks holds the transmission, normally causing fires when hit. On maps where sidescraping is not possible, it is recommended to be near the front lines, absorbing damage. Beware though, the rear mounted turret causes the Maus to be at a disadvantage at close quarters fighting, meaning it can be difficult to combat low to the ground tanks, such as Russian heavy tanks. Play this tank correctly, and it may well lead your team to victory. On open maps the Maus cannot perform its function as team leader, as you have a very large profile and are incredibly slow, so you'll be likely to be blasted near the start of the battle or you can hide for the rest of the battle, being useless to your teammates. You can also set fire to this tank by hitting the front sides of this tank.
Top ConfigurationThis configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: 1750 Power/weight ratio: 9.26 hp/t Traverse: 15 deg/s Weight: 188.98/192.9 metric tons Pivot: Yes Armament
Shells: AP/APCR/HE Shell Velocity: {{{ShellVelocity}}} m/s Penetration: 246/311/65 mm Alpha Damage: 490/490/630 Rate Of Fire: 4.51 r/m Damage Per Minute: 2209.9 Accuracy: 0.36m Aiming Time: 2.1s Gun Arc: {{{GunTraverseRange}}} degrees Gun Elevations: -8/+24 degrees Ammo Capacity: 68 shells OtherChance Of Fire: 12% View range: 400m Signal Range: 720m Camouflage Rating: Stationary: 1.43% Moving: 0.86% Armor
Hit Points: 3000 Hull Armor: 200/185/160 mm Turret Armor: 260/210/210 mm Weak Spots: LFP, Rear |
Researching OrderFollow these steps in order. These steps are arranged to minimize the pain of stock grinding. Click Open to read. Tank comes elite. No research required. |
The following is spoilers and historical inaccuracy about this vehicle! The reason Wargaming did this is due to game balancing in most cases! To see, click open
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In-Game Gallery |
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