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The T110E5 is a Tier X American Heavy Tank.

It replaced the T30 in the 0.7.2 patch.

It has an impenetrable belt 254 mm thick and a upper glacis extremely well sloped at 140 mm thick. Unfortunately, it has paper-thin sides at 76 mm and a rear of only 36 mm. It’s also easy to hit the ammo rack located at the back of the turret and along the sides of the tank. Some people call it a “ammo rack on tracks”. When first introduced to the game, it replaced the T30 as the Tier X vehicle. Outrage exploded across the game as people saw this tank only dealt 400 damage per shot instead 750? Not long after, the rage faded away as people saw this was a balanced mobile heavy tank with good dpm and average penetration. It has a cupola that anyone can hit but moving your turret from side to side quickly may prevent some enemies from hitting it. Good traverse speed and hull turning speed prevent the T110E5 from being out maneuvered.

Module

Engine Tier Engine Engine Power Chance of fire
on impact
Weight Price
Gun Tier Gun Penetraion
(mm)
Damage
(hp)
Rate of Fire
(rounds/ minuter)
Aim Time Weight Price
Radio Tier Radio Signal Range(m) Weight Price
Suspension Tier Suspension Load Limit
(T)
Traverse
Speed
Turn Radius Weight Price
Turret Tier Turret Turret Armor
(front/Side/Rear)
Turret Traverse
Speed
View Range
(m)
Weight Price



Stock Configuration

This configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: {{{Horsepower}}}

Power/weight ratio: {{{pw/w}}} hp/t

Traverse: {{{Traverse}}} deg/s

Weight: {{{Weight}}} metric tons

Pivot: {{{Pivot}}}

Armament


Shells:

{{{ShellTypes}}}

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: {{{Penetration}}} mm

Alpha Damage: {{{Alpha}}}

Rate Of Fire: {{{RoF}}} r/m

Damage Per Minute: {{{DPM}}}

Accuracy: {{{Dispersion}}}m

Aiming Time: {{{AimingTime}}}s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: {{{GunElevations}}} degrees

Ammo Capacity: {{{AmmoCount}}} shells

Other


Chance Of Fire: {{{ChanceOfFire}}}%

View range: {{{ViewRange}}}m

Signal Range: {{{Radio}}}m

Armor


Hit Points: {{{HitPoints}}}

Hull Armor: {{{HullArmor}}} mm

Turret Armor: {{{TurretArmor}}} mm

Weak Spots: {{{ListWeakSpots}}}



Top Configuration

This configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: {{{Horsepower}}}

Power/weight ratio: {{{pw/w}}} hp/t

Traverse: {{{Traverse}}} deg/s

Weight: {{{Weight}}} metric tons

Pivot: {{{Pivot}}}

Armament


Shells:

{{{ShellTypes}}}

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: {{{Penetration}}} mm

Alpha Damage: {{{Alpha}}}

Rate Of Fire: {{{RoF}}} r/m

Damage Per Minute: {{{DPM}}}

Accuracy: {{{Dispersion}}}m

Aiming Time: {{{AimingTime}}}s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: {{{GunElevations}}} degrees

Ammo Capacity: {{{AmmoCount}}} shells

Other

Chance Of Fire: {{{ChanceOfFire}}}%

View range: {{{ViewRange}}}m

Signal Range: {{{Radio}}}m

Camouflage Rating: Stationary: {{{CamoStationary}}}% Moving: {{{CamoMoving}}}%

Armor


Hit Points: {{{HitPoints}}}

Hull Armor: {{{HullArmor}}} mm

Turret Armor: {{{TurretArmor}}} mm

Weak Spots: {{{ListWeakspots}}}

In-Game Gallery


Historical Gallery



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