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The T49 is a Tier IX American Light Tank.

In-Game Play


Paper-thin but fast and swift, it has a rather large profile but carriers a huge big boom low penetrating gun for such a swift tank and can cause some serious damage if it penetrates. It makes a decent scout but that gun is really inaccurate (0.58 at 100 meters) and the shells travel slowly, coupled with a long reload time (17 seconds) makes it better for closer to the front lines but it should not be anywhere near front line heavy tanks as one or two HE shells could send it back to the garage. To compensate for this, you should find a very thick bush, find an opponent, aim your gun, roll back 15 meters, fire, and then run away. This will allow for the very long time to aim the inaccurate gun at enemies and will ensure survivability to your hit points.

The armament, in more detail, is surprising for a light tank to carry (However, the upgraded turret is needed to mount the 152 mm). The 152 mm itself is surprising also: Quite decent DPM, 910 alpha, and can carry ALL of the HE family shells. The HEAT does have 152 mm of penetration and it only costs 770 each (The standard costs 750, which means you can main HEAT, or have some HE and some HEAT with a few HESH). However, all shells have the same velocity of 683 m/s, so sniping is inadvisable. Some people may prefer the 90 mm gun instead, as it has far better penetration, better DPM, far better RoF, far better shell velocity, and far better accuracy, at the trade of caliber, alpha damage, potential damage, and gives slightly worse terrain resistance. Not only does the excellent speed make it an excellent scout, it has an excellent view range, boasting 410 meters of view range that allows it to out spot many other opponents, making it dominate on the battlefield, though the significantly larger profile compared to some other light tanks does prove a disadvantage, but it unmatched by its superior view range.

Module

Engine Tier Engine Engine Power Chance of fire
on impact
Weight Price
Gun Tier Gun Penetraion (mm) Damage (hp) Rate of Fire (rounds/ minuter) Aim Time Weight Price
Radio Tier Radio Signal Range(m) Weight Price
Suspension Tier Suspension Load Limit
(T)
Traverse
Speed
Turn Radius Weight Price
Turret Tier Turret Turret Armor
(front/Side/Rear)
Turret Traverse
Speed
View Range
(m)
Weight Price
Historical Background


This tank is actually a variant of the Bulldog. It held the 152 mm Gun-Launcher with the ability to fire Anti Tank Guided Missiles. Trials of the tank started on May 5th, 1954. Although successful, the military wasn't interested in mass-producing the tank, and went towards the M551 Sheridan instead (As that tank had the same performance more or less, but it features amphibious traits that allows the tank to be more useful in a better variety of operations).


In-Game Gallery


Historical Gallery





Stock Configuration

This configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: {{{Horsepower}}}

Power/weight ratio: {{{pw/w}}} hp/t

Traverse: {{{Traverse}}} deg/s

Weight: {{{Weight}}} metric tons

Pivot: {{{Pivot}}}

Armament


Shells:

{{{ShellTypes}}}

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: {{{Penetration}}} mm

Alpha Damage: {{{Alpha}}}

Rate Of Fire: {{{RoF}}} r/m

Damage Per Minute: {{{DPM}}}

Accuracy: {{{Dispersion}}}m

Aiming Time: {{{AimingTime}}}s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: {{{GunElevations}}} degrees

Ammo Capacity: {{{AmmoCount}}} shells

Other


Chance Of Fire: {{{ChanceOfFire}}}%

View range: {{{ViewRange}}}m

Signal Range: {{{Radio}}}m

Armor


Hit Points: {{{HitPoints}}}

Hull Armor: {{{HullArmor}}} mm

Turret Armor: {{{TurretArmor}}} mm

Weak Spots: {{{ListWeakSpots}}}



Top Configuration

This configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: {{{Horsepower}}}

Power/weight ratio: {{{pw/w}}} hp/t

Traverse: {{{Traverse}}} deg/s

Weight: {{{Weight}}} metric tons

Pivot: {{{Pivot}}}

Armament


Shells:

{{{ShellTypes}}}

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: {{{Penetration}}} mm

Alpha Damage: {{{Alpha}}}

Rate Of Fire: {{{RoF}}} r/m

Damage Per Minute: {{{DPM}}}

Accuracy: {{{Dispersion}}}m

Aiming Time: {{{AimingTime}}}s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: {{{GunElevations}}} degrees

Ammo Capacity: {{{AmmoCount}}} shells

Other

Chance Of Fire: {{{ChanceOfFire}}}%

View range: {{{ViewRange}}}m

Signal Range: {{{Radio}}}m

Camouflage Rating: Stationary: {{{CamoStationary}}}% Moving: {{{CamoMoving}}}%

Armor


Hit Points: {{{HitPoints}}}

Hull Armor: {{{HullArmor}}} mm

Turret Armor: {{{TurretArmor}}} mm

Weak Spots: {{{ListWeakspots}}}

The following is spoilers and historical inaccuracy about this vehicle! The reason Wargaming did this is due to game balancing in most cases! To see, click open

{{{Spoiler}}}


Researching Order

Follow these steps in order. These steps are arranged to minimize the pain of stock grinding. Click Open to read.

{{{Research}}}

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