FANDOM


WOT This World of Tanks-related page is lacking information or needs improvement in general. Feel free to edit the page and add more information to help improve the Wargaming Wiki.

Tank Classes are the different types, or roles, of tanks in World of Tanks. There are currently five main classifications of tanks in the game, found listed below.

Light Tank Edit

Light tanks are the spotters or "scouts" and assist their team through passive scouting (hiding in a bush and using camouflage or binoculars to spot targets while remaining unseen as well as getting paid for the damage done by teammates) or active scouting (moving swiftly and 'peeking' over ridge-lines or from behind hard cover).

Scouts are best used in any way that avoids being in a line of fire until the perfect moment, such as when a lone tank is pushing a side or if the enemy artillery is left unguarded.

The majority of a Light Tank's paycheck comes from damage the team does to enemies they have spotted.

Medium Tank Edit

Medium tanks are built for flanking maneuvers and, normally, trying to avoid fire. Naturally, this depends on the tank itself, but for the most part Medium tanks are best suited to work with a friendly Heavy. Mediums can also be brutally effective when "wolf-packing" with other Mediums to hound a target to death.

Heavy Tank Edit

Heavy tanks are usually front-line tanks with very few exceptions (examples being the Lowe or Tiger I), and so they are the main push. Their guns tend to pack a punch, while their armor, in theory, protects the support tanks. A Heavy is most effective with other Heavies, or when working as a team with a few Mediums.

Tank Destroyer Edit

Tank Destroyers are the tank-equivalent to snipers. These tanks excel at hiding as most have great camouflage ratings. Their guns tend to be very high penetration, usually guaranteeing damage. Some TDs have low armor, others have spectacular armor, and this is an important stat that will determine how these tanks are most efficiently played.

Lower armor TDs are best for sniping, and only sniping. They are content to support the heavy push.

Higher armor TDs can be part of the push, if played right, and function as assault guns more than snipers.

Self-Propelled Gun Edit

SPGs, or artillery, are primarily played with a top-down view, overlooking the map. The artillery is free to view any tank spotted within communication range for the purpose of high-damage sniping.

This sort of tank is perfect for those who like to do plenty of damage in a single shot. Most artillery have a long reload, however, and it is possible to spot the tracer of an artillery round (meaning other artillery may spot the source of the shell). Once you fire, the reload is long enough that one can safely relocate after every shot and be ready to fire on a new target by the time the gun has reloaded.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.